Legend of the Ice caves

So at last we can begin the session logs. This adventure was run straight out of the “Rogues of the borderland” book from the first adventure. The players are sufficiently levelled with enough fighting prowess to survive meeting the ‘rogues’ in small groups. If they use the combination of the elf’s stealth and the dwarf’s robustness well they should overcome the obstacles and be able to fathom the mystery.

The tale starts with our two heroes drinking and resting in the ‘Two Rivers’ inn in Culwic. They have met Talendra the innhost and have had time to get to know the area and understand the niceties of local customs.

One evening, Beor a local prospector dwarf enters the Two Rivers. He slumps in front of the fire looking visibly shaken. Even a free pint offered by Talendra fails to shake him from his shocked state.

The adventurers soon learn of the curse of the Ice cave and the that Beor has been haunted since he discovered this cave whilst following a stream containing a high content of gold ore. A fact that immediately piques Picks interest. Having assessed the information and convinced Limolas that there is profit for new clothes in investigating the cave, the two set off for Beor’s cabin in the hills.

During the cold snow interrupted journey they are attacked by two of the bandits who had been in the Inn and had thought to overpower the adventurers before they reach Beor’s claim.

Arriving at the claim the duo explore the area and disturb more of the bandits. Winning the skirmish, they believe that they have been attacked by more wandering bandits. The battle has taken its toll and so they retire to Beor’s cabin for the night. It is here that they first encounter the ghost of the cave. Pick is terrified by the phantasm and begins to fear that the legends are true.

The next day the pair attempt the path to the cave, but come under ambush. Although they are able to dispatch the ambushers, they are badly wounded and again return to the cabin to recover. Night after night the phantasm assails the cabin. Pick becomes more and more afraid, but Limolas in his simple way tests the phantasm but is unhurt. However, he cannot make the connection between the bandits protecting the cave and the appearance of a ghost. Eventually, Pick can take no more. He convinces Limolas to quit the area and they two return the Culwic pursued nightly by the phantasm.

Rewards

Pick is -25 on RR vs fear for phantasms/ghosts/spectres
In Culwic there is still a certain amount of respect for the party for being helpful and braving the ghost. However, the failure to dispatch of confront the ghost in a way that allows Beor to return to his home balances this out. One villager might put it as “They are well meaning…..” another as “It was so nice that they thought they could help”

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