On shaky ground

It is not often I get to ponder on something these days, my time taken up by wondering how to get sprogs intereseted in learning stuff to order, but I was planning on making a map of Caras Celairnen over the summer and got to reading some of the source material from Iron Crown (ICE).

caras blurb

The Arnor supplement makes some reference to the town of Caras Celairnen as a river port with some detail on the heritage of the town and rulers. This is all free to view on the Notion Club Wiki, which essentially has culled the information from the books.

I spent a little while researching what a river port might look like on a tributary to a major river to get an idea of how that might look. I printed off some grid paper from Incompetech and made a quick sketch of where it would all go. So one day this summer I took my own sprogs (not the 30+ belonging to others) to the pool and let them loose, while I sat with a coffee and drew my first location map for years. I put a fortification on the end of the spit and then filled the town in below with some warehouse and merchant houses. I including some noble houses and space for itinerant river workers and captains. I thought about where some of the lower orders might live. Then I ran out of space on my A4 sheet of paper, so the planned marsh side town outside the walls didn’t happen. Hey can’t get everything right on your first go!

Cara-Celairnen
First attempt a drawing Caras Celairnen

It was then I started to ponder. Did I have enough dwellings to support the population of a full town? Well as it turned out I was probably about right  without planning (if there are around 10 in every household that is not a major house. I can always add a few more houses at the marsh gate at some point. Then I looked at the map again and wondered: how did that marsh form and why is there a path by the big river (Lhun), and is Uialduin a deep enough channel for cargo ships?

This got me to thinking have I drawn this right at all. Is Caras Celairnen a fortified town at all? Knowing what I know about river ports (quay) on the Severn, which when you look at the Lhun you are almost forced to compare the two, is this a viable town?

Hexagonal Graph Paper

My first port of call (past the basic river geography I did at school), was to think about rivers I know well. Have I ever seen a marsh sitting upstream between them and a tributary? Well not really and certainly not with a path on a levee/dyke, because a river prone to big snow melts would scour across that low plain and into that lovely low plain to the south. So search the internet what rivers might have a marsh like this? Well the Amazon river, but that is one big marsh and tropical and kind of unique. The Tigris and Euphrates but that actually is just one very big river delta down to the seas. As is the Ganges, Missippi and pretty much every river you look at. But at least the Tigris and Euphrates did provide an example of a bigger river backing up flow from the smaller river. So perhaps with the winter rain melts off the highlands and Uialduin meandering more the  marsh is more viable. If we assume that the path we see is alongside a levee caused by the Lhun flooding over the years. So we have a Riverine type marsh that is navigable as far as the bridge.

Bridge?! Hang on that bridge is nominally 5 miles up from the confluence, and bridges in general were only built when it was too shallow for masted ships to navigate up river. That is to say the sailing cargo vessels. Also those marshy inlets that remind me of Romney marsh, and some spots on the Severn, which are useful for anchoring luggers and the like are all cut off by the bridge! I know these maps are not geographically accurate but that really does put pay to the idea that anchorage should be on the Uialduin.

Alright so all the anchorage is going to have to be in the bigger river. At least that takes care of the draft problem. Now all the ships have to worry about is the rate of flow and the probable tidal bore that will some up the river  every high tide. I know that on the Severn the ships would moor to a quay that ran along the bank and that there was quite a bit of slack needed on the ropes to account for the tidal reach. So let’s assume that similar moorings are going to be needed for this port.

historyOK back up a bit. What does the source material say that might help with the design? Well the Dwarven trading post was built on the hill (conjures up thoughts of hidden passages below)  on a shelf of land (non-porus rock or there would be no swamp) that has dropped. No clue as to the shape of the hill. It could be a rounded and weathered mount or it could be an escarpment and still fit the description of a rocky spit.

The whole shelf has dropped 1000ft so it would be reasonable to assume that it is more likely to be a rocky escarpment with the vertical side facing the rivers. The sloping side would now drop to the marsh land with its inlets and spaces for flat bottomed barges which can ply trade further up river.

https://i0.wp.com/static.panoramio.com/photos/original/27764454.jpgWe know that Gondor builds an outpost here. They used smaller vessels than the great Gondorian warships used to sail round the coast to transport troops. However, the army encamped on the south side of the Uialduin, suggesting that space is limited on the mount and that possibly the troop docks were temporary structures. Also the draft is not deep enough for large ocean-going ships but river luggers and the like would be fine.

So what have I learnt in the process, well always look at your map carefully. If you are designing landscape from scratch it really helps if you think about the conditions that cause your features. Classically that marsh should be down stream, although the town would still be on a hill above it. Also if you look at river ports there is always mooring in the smaller tributary allowing ships to shelter in a weaker current. Next think about your reasons for placing habitation where it is. Although this is a trade route to the capital of Arthedain and can transport goods from Mithlond, it is actually a terrible spot for Dwarven goods. The Arnor gazetteer already has a ferry point much further North which would allow goods to pass across land without the need to go down river. Also there is no transit point across the river on the West bank linked with the Southern route (well there is now with my unmapped town Elvenbyen), so where do all these ferries load and unload goods for the Dwarves? As a landscape designer then we need to keep the geography and the purpose of habitations real.

 

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