In the last session, the party had escaped the perilous Oracle caves with barely a breath in their bodies. All the party were affected by hallucinations, but Pick was more affected than the rest of the party and spends several hours muttering about visions of a great Dwarven hall in which great lost Dwarven treasures could be found.
When the party are fully recovered they set forth, guided by their local guide, into the swamp. Initially, they are guided safely through the swamp and meet nothing but some local wildlife. However, after a day in the swamp they meet another of the treasure hunting teams and although the party tentatively try to open a parley, the other group attack. Narrowly, avoiding an opening salvo of crossbow bolts the two parties close. It is suddenly clear that the other party have a wizard as shock bolts fly, but they prove ineffectual. Again it is Dagaard who leads the melee, with Pick being redoubtable in defense and Limolas able to dart round and remove the threat from the wizard. The brief battle done, the party assess the situation to discover their guide has disappeared. Now they are alone in the swamp.
Thankfully, Limolas finally finds that he is an expert in something other than fashion and begins to navigate the tricky paths through the swamp. The party even have time to stop and do some fishing providing a fishy supper for the night. However, the lack of firewood demonstrate the importance of thinking ahead before planning to live off the land.
Night falls and although there is a close run encounter with a corpse candle, which almost lures Pick into the swamp, the party are able to continue their search in the morning. Navigating the paths proves tricky and once or twice back tracking is required. The swamp becomes more sinister as time passes and the party of encounter a giant versions of Leech and Catfish before they make camp for another night in the swamp.