In the last session the adventurers had managed to acquire the basket used by the water spirits to keep their treasure. Miraculously this small coracle was transformed into a small bag which the party could carry back to the golden frog. Before leaving the pool Limolas attempted to find more information about the location of the remaining items from the Nixie but it appeared that the adventurers were no longer of any interest to the capricious water maia.
A few false trails later the party were able to relocate the bower of the golden frog and from him discover that the iron rose and amber stones were to be found to the north. They would need to find a floating island controlled by a Zombie king, which could be recognised by a single dead tree on it, and also locate a labyrinth of thorns which was in a wood at the margins of the swamp.
The vagueness of the directions caused much consternation from Pick and Limolas, who began to realise how long this adventure was going to last and the dwindling in food supplies. Not helping the mood of the party is the fact that now the mists have closed in and although the terrain is flat, it has become difficult to make out shapes through the grey fog.
A day of miserable trudging through swamp, with some false starts, and the party discover a strange mound in the swamp. As they approach their nostrils are assaulted by an acrid stench. Fighting back the urge to gag they explore the sight and find cages with disfigured human remains hanging at the top of the small mount. Finding nothing else of interest they return to the causeway path and continue to seek the floating island or the woods.
Sometime later, the party discover a small village of crude reed huts on a large raft of reads. Around thirty disfigured humans appear to live there and the adventurers approach with caution. Limolas attempted to make contact through exchanging a gift of raw boar meat that the party had killed the previous day. Although the gift was accepted the party decide that the gulf in communication is too great and there is nothing to be gained by remaining. They move on through the green, grey swamp seeking a way to one of their objectives.
Just after midday, nearly two weeks after setting out from Caras Celairnen, Limolas spies a lonely tree rising out from the mist. Heartened by the thought of an end to their quest, the adventurers hurry forward only to din that their path is blocked by a green, noisome pool of swamp water. Fortunately, around the edge of the pool are a series of tussocks that should provide a reasonably safe path towards the island. Concerned about the potential of the island to be hiding the Zombie King, who the party presume is some form of Mewlip or Wight, Limolas remains on the shore to cover the party with his bow whilst the dwarves make the trek to the island.
Within the first few feet, it is Pick whose foot slips and enters the water, and from the fetid pool a great blurp of gas erupts. This is followed by a low keening moan that appears to make the ground shudder. Not having travelled far both dwarves make their way quickly back to shore, as a long green and grey tentacle emerges from the pool. Although Limolas attempts to wound the monster, his arrow misses the mark and the party beat a hasty retreat.
Deciding, that to cross the pool would be suicide, and believing that as a floating island, there might be a chance of finding another way on the party retrace their steps to find a new causeway to the floating island.