MERP, running and the dreaded MM table

Search the internet and you will find scattered here there and everywhere GMs who complain about the MERP/Rolemaster MM tables. It is never a surprise to me, as on my initial read through I missed the point as well. However, when I dug down into the reasoning some 25+ years ago it mostly made sense. At least in a way that allowed us to play a game and not have my players argue every 5 minutes about why they a 4’5″ dwarf should be able to cover 100m in 10 secs in full plate. So I am starting a little series up in the Rationale section to explain my thinking and explore some ideas.

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I can’t see the wood for the trees!

In the previous session, the party had finally discovered the location of the labyrinth of thorns and recovered amber stones. Now faced with the potential of a long slog back through the swamp with diminishing rations; the adventurers decided to camp in the dark, misty wood to allow Limolas to forage for food.

After a fruitless day of searching for food, Limolas decides that a night hunt would be more productive. The Dwarves knowing that their sneaking through woods was not something that would help gain supplies let Limolas forage alone.  Confidently, the elf ranger slipped into the dark woods.

Alone, but unconcerned by the mist-enshrouded wood, Limolas foraged for ways to supporting the party’s diminishing rations but found little wildlife and precious little in the way of edible plants. The night wore, and unusually for the wood-wise elf, branches began to snag at his clothes. Soon a branch had a grasp of his arm, and it was only good fortune that he was able to escape. Soon the pressure of being alone in a misty wood where living trees were attempting to take his life was too much. The elf broke and ran. In blind panic he ran; he stumbled; he created cover under a pile of leaves and slept.

Meanwhile, the dwarves waited the night watches out. They too discovered that they were not alone in the woods. Dagaard becomes suspicious of an ancient and decaying tree. Convinced that it has moved location he awakens Pick and the pair waited on alert. After a few anxious hours, the peril of the living tree becomes a reality and the heroes hammer away at the rogue tree.  Under the pressure of the dwarves mighty warhammers, the tree is soon broken. Fearing for their companion alone in the woods, a sleepless watch is maintained by the pair of warriors for the remains of the night.