Ambush in the wilderness

Limolas and Pick are resting in one of the local hostels in Caras Celairnen when they are approached by a small hobbit by the name of Billwise. The enthusiastic hobbit is interested in the pairs recent adventure and appears to be over friendly but as he is buying the drinks the pair humour him. While they are in conversation they are approached by a nervous scholar by the name of Mithparvandir who offers them a chance to find treasure if they will recover items for him from distant locations that would prove difficult for the scholar to enter. He is unwilling to specify what these might be as he is afraid of being overheard in such a place that promises to meet them later in the day at the Causeway gate and explain if they agree to help him.

As the spring sunshine fades and the warmth leaches from the air, the three adventurers wait for Mithparvandir by the gate. Late traffic is leaving the town, including a travelling knight and his retinue. Soon though these sights are forgotten as the Mithparvandir arrives with a sorry looking mule loaded with food for four weeks travel. He explains that he is afraid that other treasure hunters might reach the hidden locations in the site he has discovered. Also explaining that he is still deciphering some ancient texts that hint at a hidden treasure trove which requires some kind of key. Cautiously, the three accept the commission a little unsure of if the deserted mansion in the fallen realm of Cardolan will still contain treasure.

Before setting out, Pick decides to see if Dagaard will join them and, after a long conversation about gems after visiting Dagaard’s workshop, Dagaard agrees to join the party.

The journey is uneventful, apart from discovering that Billwise’s claim to be an excellent cook is false. At the end of the second day, the sun setting red and a storm closing in, the party notice the knight and his retinue ahead. Closing quickly in the hope of sharing a campsite for the night, Limolas spots a party of what looks like bandits preparing for an ambush. The adventurers hurry to the wooded defile, which although a good place to camp is also a good site for an ambush. Elf and dwarves task the newest member of the party to baggage duty, not trusting his size in battle and doubting his temperament and skill. Limolas, raced ahead and soon his sharp eyes spotted an old adversary amongst the bandits, Culwine. Unfortunately, the elf’s progress and those of his dwarven companions is noticed; a pair of bandits break off to intercept the adventurers.

Limolas, bow in hand, fires and although injuring one bandit, does nothing to halt their progress. He runs. The implacable dwarves continue their steady progress and soon battle is joined. Limolas continues to offer missile support. Doughty Dagaard dispatches his opponent quickly. Pick drops his weapon and is forced to use his shield in both offence and defence. Meanwhile, a poor pack mule enters the arena of combat as the remaining bandits join their companions in battle. So it is with some surprise that the experienced fighters observe Billwise appear behind one of the attackers and dispatch him with a single blow. Soon, only one bandit remains standing, but appears to be evading the blows of three opponents. Dagaard having dispatched Calwine charges on, sure that more combat will be found further into the valley. 

Finally, Billwise and Limolas manage to dispatch the remaining bandit, but Pick is beginning to look punch drunk. Leaving Pick to continue at his own pace, the elf and hobbit chase Dagaard into the valley. Rounding the corner they come upon the main site on Ambush. The knight has been felled as has most of his retinue, only Dagaard and the knight’s young squire continue the fight. A carriage, with smoke billowing out, is pulled up across the road. Within seconds, Dagaard and the squire collapse to the ground leaving Billwise to face three bandits alone. Fortunately, the hobbit uses his natural speed to stay out of trouble until reinforcements arrive, and although the foes prove troublesome to defeat, the remaining adventurers are victorious. 

Assessing the situation, the brave fighters ascertain that Dagaard, the knight and his retinue are merely unconscious. After time to recover they discover the tale of the ambush and that this was an attempt to assassinate the heir to the noble house of Noirin. Valanaque is the nephew of the current head of the house and the heir apparent to his aunt.

When sufficiently recovered, the enlarged party make their way to the family seat of the house Noirin. With great thanks, the band of heroes are rewarded by being granted the rights of retainers to the noble house. In return, Limolas and Pick share the discovered documents that they believe indicate there may be spies within Arthedain. With these revelations the Dame Noirin, orders the adventurers to accompany her to Bree, which she will pass through on the way to a meeting with the King at Amon Sul, and there to listen out for hints of potential plots.

Rewards Granted

Granted rights and responsibilities of a retainer of the House Noirin and supplied with a mount suitable for that position along with livery.

Missions/Quests Completed

Save Valanque from assassination

Character(s) interacted with

Valanque
Dagaard
Dame Noiren

Related Reports

Snow and Subterfuge
A road less travelled

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2 thoughts on “Ambush in the wilderness

    1. ha ha – just very short, very sneaky and with a huge movement range even accounting for short stature. Thankfully, the character has flaws in other areas of combat. Hitting things being one of them.

      Like

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