Mapvember #1

So Mapvember has arrived and as a little fun and to keep me going, I am going to try and join in this year. I can’t promise a map a day but I can contribute a little of the work ongoing in Caras Celairnen. Castle Basement level.

  1. Stairs passage from outside kitchen to the hidden well used to draw water in case of seige.
  2. A rough area for transporting smuggled goods. The stairs lead up to a secret entrance in a lodge beside the main keep.
  3. A locked door (Pick lock: Hard) of hardened oak bars entrance to a store area for smuggled goods. D10 crates with Southern wines and spirits. D10 pouches of hallucengenic herbs hidden in each crate (Perception: Medium). In the far wall is a secret entrance (Perception: Medium) to the excavation site beyond.
  4. A 25′ diameter cirular chamber of rough hewn rock stretches up in a small dome. Torchlight flickers off of a enormous pale yellow skull of a great dragon.
  5. The guard post stairs down from the keep lead to the dungeon. A single guard keeps a lonely vigil until relieved every 2 hours. His only task is to ensure that prisoners have not found the means to escape. The cell keys are kept by the guard captain and the chamberlin.
  6. Each cell is barricaded by an iron door (Pick Lock: Hard). Inside two small wooden benches serve as beds. In one corner is a piss pot and the other a small jug of water.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.