In the previous post, I considered character development based on time principally as a believable method of non adventuring NPC development. Using the method I ran the process over a NPC (Bregol) to emulate his first 25 years and create a character that was similar to a level 13 NPC. In this post I will continue with development for the next 15 years.
Up to this point in time Bregol has developed rapidly due to his position in society despite the low risk nature of his life. As a GM I could have boosted some of his combat skills or his sailing has a direct development during his travelling period. However, those days are passing, he marries and takes up the duties of the town’s Arnaroquen (Lord) and running his family’s trading network so the time available to develop skills is reduced. It is also likely that desire to develop skills is lower as we get older unless we there is a particular need.
Really at this point in time, Bregol has enough hours to deliberately develop four rank 1 skills, 2 rank 5 skills or 1 rank 10 skill each year. As such for the next 15 years very little changes. I increased the number of spells Bregol knows as something that might give him a competitive edge on his rivals. He gained an additional rank in weapon skills but would lack access to a higher level weapons expert to really develop those skills. His trading and diplomacy skills are his main interest so these are developed. Compared to a level development version Bregol really hasn’t developed beyond level 14.
Bregol is a Lesser Dunedain lord and clearly he has many more years to develop. If we consider his development to be the equivalent of level 14, then this doesn’t really match the Lordly levels of Lord of Middle Earth vol II where he should possibly be closer to level 20. However, the increases in bonus are going to be small, maybe +8 in total so difference in power is small. Give another five to ten years and Bregol will have achieved a similar level so as a mechanic to age an NPC I think the model works well enough.