Following a brief repast by the bridge, the explorers descend the stairs to next level. The steps show less sign of wear compared with previous levels and lead into a series of corridors. Pick at the front of the line triggers a chute trap that dumps him at the bottom of a bit. Fortunately, he is only lightly injured and the rest are able to haul him out. This cautionary warning about speed of progress is taken. Fearing that this may be some trap infested labyrinth the party switch order. Reasoning that Billwise is more agile; the smallest and lightest of the party, he is placed at the front. Denig as the heaviest and also the healer is placed at the rear.
Following a rule of right first, the party push deeper into the maze encountering a number of traps some of which are only narrowly avoided. After a few hours, Billwise becomes aware of a giant spider in a lair. Denig and Billwise strike early with a volley of arrows and withdraw to a corridor section where the dwarves wait in ambush. The spider is quickly dispatched by a flurry of blows from the dwarves’ warhammers supported by the constant harry of Denig’s arrows. The spider’s lair is filled with the remains of adventurers who were less fortunate and a small rune inscribed tablet.
Further cautious exploration leads the party to a room with a number of randomly distributed dwarven number runes. Suspecting a trap and a sequence that they are unwilling to risk, the party backtrack to explore other avenues including returning to the room at a second door.
Finally, their searching is rewarded with a treasure room but the chests are behind a heavy dwarven steel portcullis. Unfortunately, there appears to be no mechanism to open the portcullis. Further along the corridor, the party discover another room. This has a slot of a similar size to the tablet discovered earlier. Billwise is dispatched to recover it. When inserted in the slot nothing happens. The party decide that pulling the levers may open the portcullis and after entering the room to attach rope to the large levers, try various combinations with no discernible effect. They decide the treasure is not going anywhere and move on, leaving the portcullis for later.
An hour of slow and careful exploring passes and the explorers arrive at a locked steel door. Billwise sets about the task with gusto and despite the difficulty of the lock rapidly has the door open. A small ante-room lies beyond and beyond the wooden door an entrance to an ancient library guarded by two impressive statues of Dwarven warriors.
Billwise cautiously enters the library only for the statues to grind into life and turn to repel the uninvited guests to the library. This leaves Billwise separated from the rest of the party and facing one of the stone statues alone. Denig implores Cloch for a barrier to protect his companion and a wall of wood fills the gap between one of the statues and Billwise, trapping the hobbit in the library but granting him immediate safety. The rest of the party fall back into the ante-room to tackle the statue nearest them.
The doughty Dwarves and Dunlending face the implacable foe. Blow after blow strikes the statue knocking stone chips from its surface. The second statue hammers at the wooden wall determined to remove the intruder from the library.
Meanwhile, on the other side of the wooden wall, the Billwise looks for avenues of escape into the library. It is at this point a cold dread begins to seep into his soul. The light from his lantern withdraws until there is only a small circle surrounding him. Out of the darkness a hideous, robed, undead, dwarf moves towards him. Its cold dead eyes strike fear into the hobbit’s heart and broken, Billwise flees. Trapped in the library, with nowhere to flee to Billwise crawls into a corner and stares in horror as the undead librarian approaches. Its touch chills his bones and soon Billwise loses consciousness.
Unaware of the peril, the rest of the party continue to deconstruct the statues until defaced both lie in broken to rubble on the floor. They then set about the remains of the wooden wall to meet up with Billwise. They are met by the sight of the barely corporeal dwarven librarian leaning over the recumbent hobbit. The light from lanterns shrinks and they too feel the cold touch of fear on their hearts. They flee.
Stumbling into the dark labyrinth, barely avoiding untriggered traps only be virtue of the clear markers on the floor, Dwarves and Dunlending run on. It takes half a minute before Denig is able to master his fear but the dwarves run on, heedless of his rallying call. He stands alone in the dark gathering his wits and summoning the dark depths of Cloch’s blessing. He pulls a torch from his pack and lights it. He stands alone but resolved to return to aid the hobbit sets off in what he believes is the correct direction. His memory proves false and is forced to retrace his steps. Soon he catches up with the Dwarves who also have recovered the wits (Pick is the most shaken and appears only to be returning by Dagaard’s force of will) and are making their way back to aid Billwise.
At the library, Pick is unmanned again an unable to enter the room. Dagaard and Denig battle the Lich Librarian. Denig is badly injured and calls for aid to restore his health. Dagaard continues to strike at the foul undead creature. Blow after blow is met with howling assaults on the minds of both of the heroes. Dagaard shrugs off this mental and spiritual assault and finally the Lich Librarian falls inert to the ground. Light from the lanterns return and the adventurers breathe a sigh of relief.
Denig immediately sets to assessing the state of Billwise. The hobbit is an a terrible state, ashen grey with breath barely entering his body. Denig begins to seek the wisdom of Cloch, praying for the soul and body of his companion.