Lightning doesn’t strike twice. Does it?

After another night spent on the ledge, Denig, Dagaard and Fulton set out for the ship dragging Roc chick on an improvised sledge lashed together by Aerandir, who remains on the ledge with Vanwa. On the way through the valley the party come across Chad who had been abandoned in the chase up the mountain to rescue Fulton. He was hungry and chilled from being alone for two days in ruins but fed on spare cooked Roc he was soon well enough to return to the ship.

The return of the foraging party, even with food, is not greeted in the best manner. Captain Reiss, reprimands Fulton as a senior crew member for his lackadaisical approach to communication and ship discipline. The loss of one of the “guests” of the ship and the absence of one of the crew; along with the two day absence, are not something that the Captain takes well. However, Fulton’s charm works wonders and with a promise of some treasure to contribute to the ship’s running costs, the food and water from Shadim and the news that they have also rescued an elven princess the Captain becomes more amenable.

It is agreed that Dagaard and Denig will return to the ledge to escort the princess back to safety and Fulton will lead a party to Shadim’s cave to arrange the delivery of water and grain.

Shadim is most pleased to here of the dispatching of the Roc and has noticed the lack of the giant bird in the sky over his flocks over the last two days. Willingly, he agrees to supply Ulmo’s Beard with water, grain and a little goat’s milk to supplement their provisions and the Captain and Fulton return with the giant and supplies only to discover that the other party has not returned. The Captain is furious with the failure to follow instructions and that Aerandir as crew should not be following his orders. Consequently, he dispatches Fulton, who argues for travelling in the morning, to ensure that all are back on the ship before midday on the next day.

Fulton, ears ringing with the Captain’s orders, makes his way back to ledge. Meanwhile, Denig, Dagaard, Aerandir along with Vanwa at his side, re-enter the underground complex with the plan to investigate the stairs up. However, before they do so, the party look again in the library paying careful attention to the book cases. As a result, they are rewarded with entry into a secret room with three chests, a box on a pedestal, another pedestal with a golden ring surmounted with a fire gem and a staff.

Denig cautiously investigates the room for traps and once assured that it is safe picks up the staff. Examining it he determines that it grants the user increased prowess in battle and will magical summon an animal once per day. Having always wanted a staff the shaman healer claims it. He then turns his attention to one of the chest which he discovers is locked. Thwarted, he asks if either Dagaard or Aerandir can unpick locks. Fortunately, Dagaard has some skill with locks, thanks to his trade as a jewel smith and familiarity with fine tools. Unfortunately, Dagaard tires of trying to work out the lock after 10 mins declaring that Fulton would be better at this sort of thing.

The chests abandoned, Denig along with Dagaard turns their attention to the pedestal on which sits a purple cushion holding a gold ring with a Fire red jewel while Aerandir keeps watch with Vanwa outside. With all due caution and attention to traps, Denig picks up the ring from it’s resting place. Lightning arcs out and strikes the stoneman. His skin bubbles alarmingly and he drops the ring as he staggers back. Hurriedly, Dagaard makes an exit and refuses to re-enter on the grounds that lightning and chainmail are not a good combination. Aerandir at the door looks at his missing finger in with regret. After a few moments healing, Denig tries again using an arrow with similar results. He decides that if lightning strikes twice he needs another approach but in the meantime the wooden box on the plinth might be more interesting.

After careful examination, Denig is convinced that moving the box on the plinth will open up a hidden door on the far side of the room. However, his eagerness to open the doorway is tempered by his previous experiences and he chooses to push the box using his newly acquired staff. A crackle of magical energy causes his forearm to break and drops the staff in agony. It is while he is healing that Dagaard remarks that they may have found a good way of clearing the room of traps with the apparently indestructible stoneman. Aerandir suggests moving the box by hitting it with an arrow shot from his bow, a feat he achieves with ease. The box falls to the floor and breaks open to reveal three rune paper parchments. A recovered Denig swoops in and scoops up the prize. He attempts to decipher the first but in doing so triggers the spell, thankfully with no ill effects.

The shaman decides to leave the remain two for later. He then suggest that they leave the room and the chests for when Fulton returns and they explore the stairs. Following the stairs up the party find themselves in the ruins of the Valley of Diamonds. “Oh look a short cut,” remarks Aerandir. “Bloody slow one,” retorts Dagaard.

As the explorers take a rest in the sunshine, Fulton has started to descend back underground. Only being a sailor he is not equipped for underground exploration and without Dagaard’s lantern, he is forced to improvise with a glowing log. Consequently, his passage down is long and slow and is lengthened even further by the need to explore every turning in the hope of locating his companions. So it is that as if ascends they descend from above to make another attempt on the chests. The first proves tricky even for Fulton, but with time it is opened; the other follow far more quickly. Two chests contain more coins than the adventurers could ever carry. Unfortunately, these are all low denomination coins. However, the third chest provides a better haul with a few gold and silver coins stashed among the bronze. The treasure is shared out with a portion reserved for the Captain and, at Aerandir’s suggestion, some of the copper coins for the rest of the crew.

Satisfied with their haul, and forewarned by Cloch of the peril of attempting to take the ring, along with Aerandir’s cautionary tale of magic rings on fingers, the adventurers return to the ship. Vanwa is given the Captain’s quarters as a courtesy. Where upon the crewmen, take to their duties and with a wave to the shore-bound Shadim and Dagaard clinging to the mast down below, The Ulmo’s Beard sets sail once more.

Rewards and Reputation

The party have gained a reputation with the crew for being daring adventurers but Captain Reiss considers Denig and Dagaard to be disruptive to the smooth working of his crew. They have earned the gratitude of Vanwa for releasing her. Aerandir has become a focus of her attention.

The Spectral Warrior’s Two handed sword
+10 OB Quarterstaff of Summoning animals
8 GP
An ancient coin minted thousands of years ago. The coin’s features are nearly worn smooth such is its age.
Silver dagger, bowl and tripod from the cursed altar.
A number of healing herbs.
A number of books including one book of open essence spells in Haradric.
Several Rune papers two of which have unknown spells and two of Lesser Umaiar and one of Control Umaiar.

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