Ridding the Captain’s Daughter of the Grendel
Perhaps it was the mead talking or perhaps it was the travel weariness that induced the adventurers to choose the Captain’s Daughter as the ideal inn for the night. Within the Caras there are many inns and taverns to spend the darkling hours, but at this time and place none could be more dangerous…
The atmosphere in the bar is tense, only a few drinkers occupy tables in the inn and the innkeeper has a look of sorrow that if it were a sea would drown an armada. In a corner some of the locals murmer gossip and a sharp eared listener will here snatches of worried talk about the threat to the local area and the need to tell the local militia. So the evening drifts on and soon all but one of the drinkers have drifted into the night. Leaving the mead-soaked customer to sleep it off the adventurers bid the inn keeper goodnight and go upstairs to sleep.
The adventurers are asleep in the room upstairs when they hear a rasping noise from below. Low growling and a sudden scream should bring them running into the bar. By the fire where the mead-soaked customer slept is an arm and a trail of fresh blood leads to the cellar room behind the bar.
Exploring the Underdeeps
Caras Celairnen is a town that draws in many adventurers as it sits at the edge of the wilderness of several regions. Many souls pass through seeking their fortune either through trade or heroic feats in the the underpopulated nearby regions. Less well known is the existence of the Underdeeps below the city. The remains of a Dwarven kingdom have been lost to all but those who have access to arcane knowledge.
Adventurers may arrive at the Captain’s Daughter under sponsorship of a scholar or because they have heard rumours of the underground caverns. Exploration in the upper levels would provide an ideal starting point for lower level characters with its low risk, low reward wandering in the dark.
Red Obsidian dagger
Looking for work, or perhaps looking for some superior items; then there is a chance that the adventurers could end up at the Captain’s Daughter. As a likely looking bunch of heroes Hrothgar may have some work in recovering an item which he happens to know is in an unguarded villa to the south in the hills by the Southern Ered Luin range.
Umli Shamans created these magical daggers decades ago after a deposit of red obsidian was uncovered deep in an underground cave system near an ancient volcano. Magically hardened and sharpened, these daggers are deadly in combat, even if they appear primitive to the casual observer.
Benefit: In addition to being a dagger that deals +5 crit damage in combat, when one of these daggers is placed upon a map it will point to the nearest treasure hoard or deposit of red obsidian, whichever is worth more as red obsidian is very rare and highly coveted.
Sword of Heroes
Looking for work, or perhaps looking for some superior items; then there is a chance that the adventurers could end up at the Captain’s Daughter. As a likely looking bunch of heroes Hrothgar may have some work in recovering an item which he happens to know is in an unguarded tower on the Northern Marches of the Hills of Evendim.
In ancient times a Maia of a small stream blessed this simple looking copper short sword for a hapless hero who turned the tide of battle and saved the day on the Northern Marches. Only to fall into decadence over his triumph and later cause worse damage in time. Such things often happen in old tales. With the powers of the sword many would be heroes (and villains) are willing to take the risk of becoming debauched to wield the blade.
Benefit: This ancient magical sword grants the bearer an increased armour class while it is being held(None becomes SL etc) . The sword itself deals +15OB in combat and twice per day will strike all within a 45 degree arc in front of the bearer with a single hit.
Disadvantage: The tensile strength of copper is about half of that of steel so any breakage thresholds are doubled.