Ambush in the wilderness

Limolas and Pick are resting in one of the local hostels in Caras Celairnen when they are approached by a small hobbit by the name of Billwise. The enthusiastic hobbit is interested in the pairs recent adventure and appears to be over friendly but as he is buying the drinks the pair humour him. While they are in conversation they are approached by a nervous scholar by the name of Mithparvandir who offers them a chance to find treasure if they will recover items for him from distant locations that would prove difficult for the scholar to enter. He is unwilling to specify what these might be as he is afraid of being overheard in such a place that promises to meet them later in the day at the Causeway gate and explain if they agree to help him.

As the spring sunshine fades and the warmth leaches from the air, the three adventurers wait for Mithparvandir by the gate. Late traffic is leaving the town, including a travelling knight and his retinue. Soon though these sights are forgotten as the Mithparvandir arrives with a sorry looking mule loaded with food for four weeks travel. He explains that he is afraid that other treasure hunters might reach the hidden locations in the site he has discovered. Also explaining that he is still deciphering some ancient texts that hint at a hidden treasure trove which requires some kind of key. Cautiously, the three accept the commission a little unsure of if the deserted mansion in the fallen realm of Cardolan will still contain treasure.

Before setting out, Pick decides to see if Dagaard will join them and, after a long conversation about gems after visiting Dagaard’s workshop, Dagaard agrees to join the party.

The journey is uneventful, apart from discovering that Billwise’s claim to be an excellent cook is false. At the end of the second day, the sun setting red and a storm closing in, the party notice the knight and his retinue ahead. Closing quickly in the hope of sharing a campsite for the night, Limolas spots a party of what looks like bandits preparing for an ambush. The adventurers hurry to the wooded defile, which although a good place to camp is also a good site for an ambush. Elf and dwarves task the newest member of the party to baggage duty, not trusting his size in battle and doubting his temperament and skill. Limolas, raced ahead and soon his sharp eyes spotted an old adversary amongst the bandits, Culwine. Unfortunately, the elf’s progress and those of his dwarven companions is noticed; a pair of bandits break off to intercept the adventurers.

Limolas, bow in hand, fires and although injuring one bandit, does nothing to halt their progress. He runs. The implacable dwarves continue their steady progress and soon battle is joined. Limolas continues to offer missile support. Doughty Dagaard dispatches his opponent quickly. Pick drops his weapon and is forced to use his shield in both offence and defence. Meanwhile, a poor pack mule enters the arena of combat as the remaining bandits join their companions in battle. So it is with some surprise that the experienced fighters observe Billwise appear behind one of the attackers and dispatch him with a single blow. Soon, only one bandit remains standing, but appears to be evading the blows of three opponents. Dagaard having dispatched Calwine charges on, sure that more combat will be found further into the valley. 

Finally, Billwise and Limolas manage to dispatch the remaining bandit, but Pick is beginning to look punch drunk. Leaving Pick to continue at his own pace, the elf and hobbit chase Dagaard into the valley. Rounding the corner they come upon the main site on Ambush. The knight has been felled as has most of his retinue, only Dagaard and the knight’s young squire continue the fight. A carriage, with smoke billowing out, is pulled up across the road. Within seconds, Dagaard and the squire collapse to the ground leaving Billwise to face three bandits alone. Fortunately, the hobbit uses his natural speed to stay out of trouble until reinforcements arrive, and although the foes prove troublesome to defeat, the remaining adventurers are victorious. 

Assessing the situation, the brave fighters ascertain that Dagaard, the knight and his retinue are merely unconscious. After time to recover they discover the tale of the ambush and that this was an attempt to assassinate the heir to the noble house of Noirin. Valanaque is the nephew of the current head of the house and the heir apparent to his aunt.

When sufficiently recovered, the enlarged party make their way to the family seat of the house Noirin. With great thanks, the band of heroes are rewarded by being granted the rights of retainers to the noble house. In return, Limolas and Pick share the discovered documents that they believe indicate there may be spies within Arthedain. With these revelations the Dame Noirin, orders the adventurers to accompany her to Bree, which she will pass through on the way to a meeting with the King at Amon Sul, and there to listen out for hints of potential plots.

Rewards Granted

Granted rights and responsibilities of a retainer of the House Noirin and supplied with a mount suitable for that position along with livery.

Missions/Quests Completed

Save Valanque from assassination

Character(s) interacted with

Valanque
Dagaard
Dame Noiren

Related Reports

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Reunited

In the last session, our hapless heroes had become separated and their stories had taken different paths. Recovering in the Dwarven enclave of Caras Celairnen, the dwarves had begun to search for possible news of the return of Limolas to civilisation, more in hope than any real sense of success. As a result, they did not tax their own resources too heavily, instead relying on using the elf’s cash reserves to pay some street urchins to pass on news of any sightings.  Then, feeling that duty had been done, they set about resting and planning on how to return to the Edanaar, the golden frog, to complete the task.

633cc7e45250ccdb5a1aabbeea991001-middle-earth-josephMeanwhile, sometime later, Limolas returning to the town shorn of is belongings and trousers – is detained by the city guard. Attempts to engage the city militia in contacting his friends fail miserably, and the elf is forced to sit and wait in a cell. Finally, he is taken to a court in front of the Arquan of the Karras and a chance to plead his case. However, his dishevelled appearance and lack of means do not help his poorly constructed arguments of being an adventurer down on his luck with companions in town. Perhaps it is not a good idea to mention your friends are dwarves when you are an elf.  After deliberation, the elders of the city decide that Limolas is a potential risk to the safety of the city and decide – in the interest of security –  to bad the elf from the city.  So it is that down-on-his-luck elf finds himself contemplating the long walk along the two-mile causeway towards the next chance of shelter and food.

At that same moment, the dwarves receive word of an elf who matches their description has just been thrown out from the town. With maximum dwarven haste, the pair make their way down to the causeway gate and a short dash across the causeway soon reunites them with their lost companion. After briefly swapping tales, the party hatch a plan to house Limolas for long enough for them to complete the quest.

alabasterReasoning that it is only a matter of time before the banishment will be forgotten, Limolas settles into the shore camp occupied by many of the river’s itinerant travellers who stop-over at the Karras.  When Limolas is sufficiently recovered, the party travel into the fens again and with only minor incidents return to the bower of the Golden Frog.  Upon the presentation of the gifts to the idol, a golden mist swirls around and miraculously Edanaar stand before the adventurers.

Within a matter of days, Edanaar and been reunited with his long-lost love. The party rewarded both in coin and some minor items settle into the town to finally reflect on their adventure and again on how being reunited allowed the lost lovers to be united again.

Sundered!

In the previous session, we left the party divided and in fear deep within the wood surrounding the Labyrinth of Thorns. Limolas, alone in the woods woke to a new day and a sense of self-imposed calm. However, although he knew north from south and east from west, he had no clue as to his location in the woods. Reasoning that the dwarves were to the North he carefully made his way through the woods.

515012-515012_origMeanwhile, back at camp the dwarves, now more concerned about the failure of their companion began to make plans to leave in the assumption that the elf was lost. Waiting part of the morning, and with no sign of Limolas, the pair began to make their way towards the west and the side of the woods they had entered.  Arriving at the edge of the swamp the waited another hour or so before deciding to try and find their way back through the swamp. Suddenly, the two stout heroes were assailed by giant, slimy tentacles. From the swamp a watcher in the water attempt to snatch at Pick, who was carrying the basket containing the stones and rose. Valiantly, the dwarves beat back the assaulting arms and regained the wood away from the dangers of the swamp.  For a while, the tentacles searched for the basket and the dwarves decided that seeking another way from the wood would be sensible. Thus they set off to search the edge of the woods for a new path and they reasoned, they may come across the elf, should he have made his way to edge of the woods.

tumblr_static_esypkkltsvwcswcss0so0cgk4Indeed, this is exactly what Limolas had done, having reached the Northern edge of the woods he surveyed the steep, imposing slopes of the Twilight hills decided to follow the woods to the Western end and the location of the causeway. From there he reasoned he would be able to trace the path back to the camp near the Labyrinth.  After a long trek involving an incident with a fireward and a loss of trousers, the half-dressed elf finally arrived back at the site of the camp, which of course by now was deserted. Not wishing to remain in the wood Limolas made his way back to the edge of the woods by the causeway path for the night.

During this time, Pick and Dagaard had walked around the edge of the wood, and discovered a fellow adventurer in distress. Dealve, had been part of a party seeking the golden frog, but his companions had perished in the accursed swamp and seeking safety Dealve had managed to gain some dry land, but now was without food. Not entirely trusting the adventurer, the dwarves, of course, did not disclose their discoveries but did offer to work together to escape from the swamp. With night drawing, the band of lost adventurers settled in for a watchful and uncomfortable night.

Dawn broke softly in the mist-enshrouded woods, grey, damp mist surrounded the sundered companions. Limolas deciding that his companions have begun to journey back through the swamp uses his tracking skills to begin searching for safe paths back to the golden frog, Edanaar. The dwarves, meanwhile, continue to skirt the woods searching for an obvious path without the risk of meeting a watcher.

uk11-341_glastonbury_tor_from_ham_wall_at_dawn_somerset123The dwarves with Dealve eventually arrive at the escarpments that mark the start of the Twilight hills. Deciding that searching for a path is fruitless, Pick and Dagaard decide to follow the edge of the escarpment towards the river Lhun.  With little incident, but dwindling supplies, they manage to make their way to the dwarf road leading to Caras Celairnen. Finally, arriving at the town starving, the dwarves seek sanctuary in the Dwarven Halls where they are nursed back to health. Fully recovered, the pair use some of Limolas’ coin to pay street urchins to provide news should the elf return. They do this more in hope rather than any real belief that he should be alive.

Limolas, however, is not so fortunate and through a series of mishaps spends longer in the swamp than even the initial journey out took. Thankfully, although lost, he is able to survive on a basic diet of swamp edibles. A considerable time after the dwarves had arrived back at the Karras, Limolas stumbles towards the causeway gate, half-naked, unkempt and starving. Despite pleading for aid, the gate guards decide that Limolas is a suspicious character and detain the elf. Limolas’ protestations and request that someone searches for news of his companions fall on deaf ears.

 

 

I can’t see the wood for the trees!

In the previous session, the party had finally discovered the location of the labyrinth of thorns and recovered amber stones. Now faced with the potential of a long slog back through the swamp with diminishing rations; the adventurers decided to camp in the dark, misty wood to allow Limolas to forage for food.

After a fruitless day of searching for food, Limolas decides that a night hunt would be more productive. The Dwarves knowing that their sneaking through woods was not something that would help gain supplies let Limolas forage alone.  Confidently, the elf ranger slipped into the dark woods.

Alone, but unconcerned by the mist-enshrouded wood, Limolas foraged for ways to supporting the party’s diminishing rations but found little wildlife and precious little in the way of edible plants. The night wore, and unusually for the wood-wise elf, branches began to snag at his clothes. Soon a branch had a grasp of his arm, and it was only good fortune that he was able to escape. Soon the pressure of being alone in a misty wood where living trees were attempting to take his life was too much. The elf broke and ran. In blind panic he ran; he stumbled; he created cover under a pile of leaves and slept.

Meanwhile, the dwarves waited the night watches out. They too discovered that they were not alone in the woods. Dagaard becomes suspicious of an ancient and decaying tree. Convinced that it has moved location he awakens Pick and the pair waited on alert. After a few anxious hours, the peril of the living tree becomes a reality and the heroes hammer away at the rogue tree.  Under the pressure of the dwarves mighty warhammers, the tree is soon broken. Fearing for their companion alone in the woods, a sleepless watch is maintained by the pair of warriors for the remains of the night.

Into the Woods

In the previous episode, the brave heroes had fought the Zombie King and survived the devious traps protecting the Iron Rose held beneath a rotten tree. Now Pick, Limolas and Dagaard set out to try and discover the location of the final item required to release Edananar from his frog form. Progress was again slow, but the party took heart when they could see the rising Hills of Evendim; this giving the small hope that the depths of the swamp would soon be left behind. 

Soon the band of adventurers found themselves warily entering a forest of dead trees.  Mists floated in from the swamp obscuring the view further, but untroubled the heroes pushed deeper into the woods and soon came upon a thicket of thorns. It was clear from their previous information that this should be the labyrinth of thorns spoken of as the resting place for the amber stones. A quick survey of the perimeter revealed three entrances and the wanderers soon realised that a strategy to defeat the labyrinth was in order.

e4c4aa06e6061b411f1d084653053476Sadly, after many hours of debate, the best plan they could come up with was to pick the nearest entrance and take the left turn until no more turns could be made and then return to the last turning. Pick, by far the most intelligent of the band, being only slightly below average intelligence, suggested leaving a marker at each turn, and so with bundles of sticks the band set off to explore.

The thorns of the maze pushed in on the adventurers as they explored through the mist. In the mistaken belief that they were efficiently exploring, the party pushed on into the Labyrinth. The tension grew as every wrong turn meant retracing steps and finding the marker sticks, which were becoming less with each wrong turn.

Warily, the party pushed on. Soon Limolas’ sharp ears heard a clacking sound and so the party were aware of the approach of a pair of skeletons.  Unfortunately, the close-packed thorns left no room for manoeuvre and so Pick was forced to deal with both at the junction. Limolas let fly volleys of arrows, but alas they had little effect when his aim was true. So alone and beset on two sides, the brave dwarf swung is mighty warhammer in defence of his comrades. So it is perhaps fortunate that this was the time for our heroes to discover that weapons that break bone, are more effective against the skeletal form of undead.

skeleton_warriors_by_aaronbradburyThe guardians of the Labyrinth dispatched, the explorers pushed on in their haphazard way seeking the centre of the maze. The going was slow and there were many encounters with more skeletons. The dauntless dwarves covering both the van and rear guard dispatched these with ease,  and despite evidence to the contrary Limolas continued to use piercing weapons to provide support.

A cold damp night later, the explorers gained the centre of the maze. In front of them stood a twelve foot high dark green dodecahedral tower, and atop gleamed the prized amber stones. Now the heroes could grab the loot and depart this depressing maze. However, between them and the stones stood a band of skeletal warriors. Faced with odds of three to one, Limolas thought to thin the numbers using his skill as a bowman. His efforts continued to have the same effect as before and the skeletal figures advanced with purposeful menace. The dwarves, taking a more pragmatic view advanced with warhammers swinging and soon the sound of breaking bone filled the centre of the maze. Limolas, finally abandoning his bow, joined the fray swinging his longsword to and fro. Within a few minutes, the floor was littered with a carpet of shattered bones and the heroes could turn their attention to the high pedestal on which the amber stones sat.

A combination of a lack of height and acrobatic skill made it clear very early on that recovering the stones would need a solution that did not involve a tower of two dwarves and an elf. However, by standing on both the dwarves shoulders and using his spear Limolas was eventually able to push the amber stones off the pedestal, where they were soon rolled into the magical bag ready for transport back to the golden frog form of Edananar, All that remained was to find their way back to him through the miles of damp, dreary, dangerous, swamp.

A Frog he would a wooing go.

At the end of the last session the party were alone deep in the swamp north of Caras Celairnen. Cold, damp and guide-less, they have been forced to rely on Limolas’ tracking skills to navigate the dangerous causeways that criss cross the dangerous marshes.

Another day of grey, green dreariness and swamp wild-life lead the party, after a few mis-steps, to a small floating island. On the island was a small bower, within which sat a small golden frog. Limolas and Pick are first to step tentatively on to the island. Sensing no traps they move closer to the bower. Whereupon, the frog speaks to them and beseeches their aid in reuniting him with his lost love. The frog tells the party that his was once a mortal man who fell in love with a Silvan elf in the years of twilight as the sun first rose. He tells of how an elf perverted by Morgoth cast the spell on him as he returned bearing wedding gifts for his love, and how until they are returned he cannot resume his mortal form.

The party debate the risk and rewards. In the first instance, they decide that this is not what they are being paid for and that taking the idol to the Alabaster lady is the best option. That is until they discover that the frog cannot be moved. It seems they need a magical basket which is currently in the possession of some water maia.

The party set off back into the swamp in the direction indicated by the golden frog. After some minor swamp encounters they soon arrive at a hedge of swamp bushes behind which they hear the light laughter of female voices. Peeking through the bushes they spy the beautiful form of the water nixies grouped around a large pool. In the middle of the pool floats a small coracle filled with treasure.

Retreating away from the pool the party debate the best approach to securing the basket. Aware of the elemental power of the Maia, Limolas suggests that direct force should be a last resort measure. As a result, the party decide to try charm and the hope that a love story will melt the hearts of the Nixie. Much to the party’s surprise this approach works wonderfully, although it costs them in a few magical items and coins to secure the boat, which when touched by mortal hands becomes a small basket.

Encouraged by the turn of events the party return to the island of the golden frog.

Gone fishing

In the last session, the party had escaped the perilous Oracle caves with barely a breath in their bodies. All the party were affected by hallucinations, but Pick was more affected than the rest of the party and spends several hours muttering about visions of a great Dwarven hall in which great lost Dwarven treasures could be found.

When the party are fully recovered they set forth, guided by their local guide, into the swamp. Initially, they are guided safely through the swamp and meet nothing but some local wildlife. However, after a day in the swamp they meet another of the treasure hunting teams and although the party tentatively try to open a parley, the other group attack. Narrowly, avoiding an opening salvo of crossbow bolts the two parties close. It is suddenly clear that the other party have a wizard as shock bolts fly, but they prove ineffectual. Again it is Dagaard who leads the melee, with Pick being redoubtable in defense and Limolas able to dart round and remove the threat from the wizard. The brief battle done, the party assess the situation to discover their guide has disappeared. Now they are alone in the swamp.

Thankfully, Limolas finally finds that he is an expert in something other than fashion and begins to navigate the tricky paths through the swamp. The party even have time to stop and do some fishing providing a fishy supper for the night. However, the lack of firewood demonstrate the importance of thinking ahead before planning to live off the land.

Night falls and although there is a close run encounter with a corpse candle, which almost lures Pick into the swamp, the party are able to continue their search in the morning. Navigating the paths proves tricky and once or twice back tracking is required. The swamp becomes more sinister as time passes and the party of encounter a giant versions of Leech and Catfish before they make camp for another night in the swamp.