Encounters in the swamp

Navigation

The marsh is an ever-shifting environment with paths forming and reforming at random. The only constant sections are the so-called swamp causeways, remains left over from the sinking of Berelaind. These “causeways” are tricky to spot. Nearer the town they are marked by raised boards and then by pebble markers. Deeper into the marshland it takes a skilled ranger to discern the route.

  • Tracking -10 every mile (hex) to check for a path.
  • Near success – unsure but safe
  • Partial success – false trail safe passage but eventually stops (retrace steps)
  • Failure – false trail until party start sinking

If the party lose the path they can still navigate but now it is a -50 tracking roll and going gets much harder. If there is a causeway in the hex at the GM discretion the party may find their way onto it.

Random encounters

Random encounters are rolled for each hex. Depending on your style and the PC levels you may choose to change the number or type of foe/hazard encountered.

Causeway encounters

Roll Type number details
1-20 Wildlife D6 Non-aggressive
21-40 Wildlife D6 aggressive
41-45 Loose ground AG roll to avoid – ST roll to escape
46-60 Adventurers D6 See adventurers table select
61-70 Ancient trap 1 See traps table
71-74 Undead 1 Random corpse light
75-76 Water Maia 1 Will not attack
77-80 Swamp man 1 Will run away
81-85 Giant leech 1 Will launch for the biggest party member
86-90 Giant cat fish 1 Surprise attack Bash
91-95 Giant crocodile 1 Surprise attack
96-98 Evil tree 1 +40 PR enchantment
99 Watcher in the water 1 Random scare encounter

Swamp encounters

Roll Type Number details
1-10 Wildlife D6 Non-aggressive
11-30 Wildlife D6 aggressive
30-45 Loose ground AG roll to avoid – ST roll to escape
46-50 Adventurers D6 See adventurers table select
51-65 Ancient trap 1 See traps table
66-76 Undead 1 Random corpse light
77-80 Water Maia 1 Will not attack
81-85 Giant leech 1 Will launch for the biggest party member
86-90 Giant cat fish 1 Surprise attack Bash
91-95 Giant crocodile 1 Surprise attack
96-99 Evil tree 1 +40 PR enchantment
100 Watcher in the water 1 Random scare encounter

frog
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